How the location of quantum excitation is chosen in dipole?
Posted: 05 Apr 2019, 09:48
Hi Michael,
I am using elegant to do some single particle tracking for ring recently. When I use the element CSBEND for tracking, I wanna to know how it works for quantum excitation?
I read the source code for CSBEND first, and I find that:
1, if we set the flag "distributionBased=0", then it seems like there is no increase effects for the horizontal direction but only damp effects even though the ISR is set to 1. And from my simulation, there will be one or two events that the energy of emitted photon is lower than 0, I don't know whether that is a bug.
2, When we set the flag "distributionBased=1", then where is the photon emitted? it is at the begin of the kick part or the end of the kick part, or just a random location inside the kick part? It looks like at the begin from the source code. And as I know, the excitation of a photon will induce a horizontal kick of electron by dx=D(s)*u/Es and dxp=Dp(s)*u/Es (the increasing effects), here D(s) and Dp(s) are the dispersion function at the location of photon emitted. So the location will directly affect the horizontal emittance increase. But I don't see this effects in the AddRadiationKick function inside the CSBEND element. So how the elegant deal with this quantum excitation effects?
Thanks so much!
Zhilong
I am using elegant to do some single particle tracking for ring recently. When I use the element CSBEND for tracking, I wanna to know how it works for quantum excitation?
I read the source code for CSBEND first, and I find that:
1, if we set the flag "distributionBased=0", then it seems like there is no increase effects for the horizontal direction but only damp effects even though the ISR is set to 1. And from my simulation, there will be one or two events that the energy of emitted photon is lower than 0, I don't know whether that is a bug.
2, When we set the flag "distributionBased=1", then where is the photon emitted? it is at the begin of the kick part or the end of the kick part, or just a random location inside the kick part? It looks like at the begin from the source code. And as I know, the excitation of a photon will induce a horizontal kick of electron by dx=D(s)*u/Es and dxp=Dp(s)*u/Es (the increasing effects), here D(s) and Dp(s) are the dispersion function at the location of photon emitted. So the location will directly affect the horizontal emittance increase. But I don't see this effects in the AddRadiationKick function inside the CSBEND element. So how the elegant deal with this quantum excitation effects?
Thanks so much!
Zhilong