Canonical Kick Element!
Posted: 03 Jun 2010, 18:54
Hello Michael,
To define a canonical kick element, such as KQUD and KSEXT, we need to provide the N_KICKS parameter. What does this parameter exactly mean? For example, if N_KICKS = 18 and INTEGRATION_ORDER =4, does this mean we split the element into 6 slices first, and then apply the 4th order symplectic integration which involves 3 kicks. How about N_KICKS=10 and INTEGRATION_ORDER =4 where N_KICKS cannot be divided by 3 evenly, in this case how many slices is the element split into?
Thanks!
CSun
To define a canonical kick element, such as KQUD and KSEXT, we need to provide the N_KICKS parameter. What does this parameter exactly mean? For example, if N_KICKS = 18 and INTEGRATION_ORDER =4, does this mean we split the element into 6 slices first, and then apply the 4th order symplectic integration which involves 3 kicks. How about N_KICKS=10 and INTEGRATION_ORDER =4 where N_KICKS cannot be divided by 3 evenly, in this case how many slices is the element split into?
Thanks!
CSun